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Quadrobat - 2022

Platformer

Jumping and Swinging and Portals Oh My!

The precision platformer where you swing through a long, interconnected world, flying through portals.

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About

Quadrobat is my first full game built without a game engine, also my first game published to steam. It is made on top of my 2D physics library written in c++. The library supports box, circle and plane collisions. Each physics object has different properties such as elasticity, friction and mass. Each physics update, the objects are moved by their current velocity and each object is then checked agsinst all other objects against the collision layer mask. If a collision is detected between two objects, the appropriate forces are applied, and the collision is resolved.

Quadrobat is a platformer game built on top of the physics library. Using a spring joint for the grapple and rigidbody physics for movement, the player can walk and swing through the level.

The game also has a built in level editor. To access the level editor the game must be opened through the terminal using the "-e" argument. The level editor allows for platforms to be edited, added or removed. 

Features
  • 2D real time Physics

  • Level editor

  • Grappling hook

  • Portals

  • Integration with steamworks sdk

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Screenshots

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