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Daniel Swansson

Game Programmer & Developer

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About me

Hi! My name is Daniel and I'm a programmer and game developer. 

I've always been intrigued by games ever since I was young. I used to design hundreds of games on paper, thoroughly planning levels, characters and gameplay. At about 13 years old I started to learn how to code in C# and fell in love with the art of programming. Ever since then, I've been making games and expanding my programming knowledge.

I also love making origami and playing board games in my spare time. I love going for hikes and spending time with my friends.

About
projects
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My Projects

these are some of my favourite projects from over the years, some of them assignments from AIE, others personal projects.

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Perennial

3D Platformer

Perennial was my computer graphics assignment at AIE. It uses a hybrid rendering system, using raymarching and rasterization.

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Hyper-Casual, Arcade

Snakeo is a fun snake remake.
Tap to turn, collect points as you grow, and avoid your tail!

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Trinal Engine

2D Game Engine

The Trinal engine is my complex game systems assignment. It is written in C++, using the SFML and ImGUI libraries. The Trinal engine uses a game object  / component system similar to Unity or Unreal. 

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Survival, RPG

Intention is an exploration, boss-rush, survival game. Explore a world falling into chaos, survive the darkness and learn what it means to become omnipotent.

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Quadrobat

Platformer

Quadrobat was my physics assignment at AIE. The game is built using the graphics library, raylib. All of the physics and game logic was written from scratch in C++. 

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Tilebane

Multiplayer Arcade

Tilebane is the first game I ever created. Originally just a simple remake of Arkanoid(brick breaker), it got remastered a couple years later into a much more unique game with way more polish, local multiplayer and a level editor.

Contact
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